Technology Comfort Analysis

Methodology

Response Grouping: Likert items were grouped into four constructs to evaluate distinct aspects of the virtual environment experience:

This grouping enables analysis of relationships between functional, informational, and experiential aspects of the virtual environment.

Note: Small sample sizes limit statistical significance. Interpretations should be treated as preliminary.

High Tech Experience (C/D) (n=9)

Lower Tech Experience (A/B) (n=7)

Construct Correlations

Usability Content Immersion Realism Impact
Usability 1.000 0.287 -0.094 0.000
Content 0.287 1.000 0.628 0.513
Immersion -0.094 0.628 1.000 0.567
Realism Impact 0.000 0.513 0.567 1.000

Notable Patterns:

Key Findings

  1. Interface Independence: High usability scores across all tech experience levels (4.52-4.88) and lack of correlation with other measures indicate the interface successfully accommodated users regardless of their technical background or experience quality.
  2. Content-Immersion Link: Strong correlation (r=0.628) between content clarity and immersion ratings suggests clear presentation of historical content enhances the sense of presence in the virtual space. This relationship appears consistent across tech experience levels.
  3. Realism Impact Pattern: Less tech-experienced users (mean 3.25) more strongly believed increased realism would affect their experience compared to tech-savvy users (3.65). This suggests different expectations and comfort levels with abstract representations based on technology familiarity.
  4. Experience vs Technology: Higher tech experience correlates with stronger immersion despite lower perceived importance of realism, suggesting more technically experienced users might better engage with abstract representations. This could inform future design decisions about visual fidelity requirements for different user groups.

Limitations