Primary vs Secondary Connection Analysis

Methodology

Connection Classification:

Response Distribution by Connection Type

Analysis of 8 Likert-scale questions (1-5 scale) with 17-19 responses per question.

Strongly Disagree (1)
Disagree (2)
Neutral (3)
Agree (4)
Strongly Agree (5)

Primary Connection Responses (n=7)

Easy spatial orientation

2
5

VE more immersive than photos alone

2
1
4

1969 more meaningful than present

2
1
4

Photos in 3D space useful

1
2
4

More Realism wouldn't affect experience

2
4
1

Captured remembered/imagined atmosphere

1
4
2

Secondary Connection Responses (n=12)

Easy spatial orientation

6
6

VE more immersive than photos alone

1
4
6

1969 more meaningful than present

1
2
1
8

Photos in 3D space useful

1
3
7

More Realism wouldn't affect experience

1
6
3
1

Captured remembered/imagined atmosphere

1
8
2

Notable Differences

Experience Ratings Comparison

Primary Connections (n=7)

  • Usability: 4.71 ± 0.52
  • Content: 4.36 ± 0.35
  • Immersion: 4.14 ± 0.71
  • Realism: 3.86 ± 0.64

Secondary Connections (n=11)

  • Usability: 4.45 ± 0.54
  • Content: 4.59 ± 0.60
  • Immersion: 4.33 ± 0.59
  • Realism: 3.30 ± 1.00

Improvement Priorities

Primary Connection Priorities (n=4)

Preferences ranked by overall win percentage:

  1. 3D Recreation (65.0% win rate)
  2. 360° Views (45.0% win rate)
  3. Character Interactions (45.0% win rate)
  4. Historical Photos (35.0% win rate)
  5. Historical Information (25.0% win rate)
  6. Community Stories (10.0% win rate)

Notable head-to-head wins:

  • 3D Recreation beats Photos (75%)
  • Character Interactions beats Stories (75%)
  • 360° Views ties with most options (50%)

Secondary Connection Priorities (n=9)

Preferences ranked by overall win percentage:

  1. 3D Recreation (64.6% win rate)
  2. Historical Photos (55.6% win rate)
  3. 360° Views (49.0% win rate)
  4. Historical Information (35.4% win rate)
  5. Character Interactions (31.0% win rate)
  6. Community Stories (26.4% win rate)

Notable head-to-head wins:

  • 3D Recreation beats Stories (78%)
  • Photos beats Historical Info (78%)
  • 360° Views consistently wins (~56%) against bottom three options

Key Findings

  1. Realism Sensitivity: Secondary connection participants showed greater preference to improving realism (3.30 vs 3.86), suggesting they felt visual authenticity would improve their experience. Primary connection participants were more likely to feel the experience would be similar regardless of visual realism.
  2. Priority Patterns: While both groups ranked 3D Recreation highest (65% vs 64.6%), their other priorities diverged notably. Primary connections valued Character Interactions much higher (3rd at 45% vs 5th at 31%) and Historical Photos lower (4th at 35% vs 2nd at 55.6%). Both groups consistently placed Community Stories last, though primary connections rejected it more strongly (10% vs 26.4%). This suggests direct experience led to stronger interest in interactive elements over documentation, while those with secondary connections preferred archival content.

Limitations