Analysis of 8 Likert-scale questions (1-5 scale) with 17-19 responses per question.
"The touchscreen controls were intuitive to use"
"We could easily orient ourselves in the space"
"The content was accessible and clear"
"The virtual environment brought me to the space in ways that photographs or documents cannot"
"Seeing the airport as it was in 1969 was more meaningful than seeing its current-day state"
"It was useful to relate historical photographs to their locations in the 3D space"
"The experience would be the same even if the airport looked more realistic"
"The virtual environment captured the atmosphere I remember/imagine of the airport"
Easy spatial orientation (4.58 ± 0.49)
Content accessibility (4.47 ± 0.68)
Photos in 3D space (4.50 ± 0.69)
Spatial orientation (SD = 0.49)
Content accessibility (SD = 0.68)
Photos in 3D space (SD = 0.69)
1969 vs present (SD = 0.98)
Realism importance (SD = 0.90)
Atmosphere capture (SD = 0.82)
Scale: -1 (perfect negative) to 1 (perfect positive)
Only strong correlations (|r| > 0.5) shown:
The results suggest that while the basic functionality and spatial orientation aspects of the virtual environment are working well, there's a complex relationship between realism, atmosphere, and immersion that merits further investigation. The strong correlations between these elements suggest that improvements in one area might yield benefits across the entire experience.